Author battles (the video game)

What I've been doing for the Past Days 3
August 22nd, 2014, 2:28 pm

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Author's Comments:

Josephk
Posted by Josephk
August 22nd, 2014, 3:03 pm
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Huh. When last have I made this post? 3 months ago? Wow!

Anyway report time!








[Classic Josephk]

He is powerful but requires a lot of energy to do so. He can regenerate energy quickly but it will regenerate slower if he's already got a lot. He can dodge in a lot of ways. Consider him the origin of the dodge moves for the other members of Team A.o.R.



[Classic Kevin]

His dodge moves has been enhanced and his portrait and Victory Card changed.



[Classic Claude]

Has an annoying AI :P



[Classic 500]

Not started yet (darn it!)



[J-K-T Student]

He's gonna have a total of 5 special moves and more things to say when you taunt.



[Honey the Cat]

All attacks from the move list is in. Using a Special 1 at very close range isn't blockable and she can get up very quickly when she falls on the floor.



[Marley]

Added to V1.2



[Lemon]

Gonna have some speech bubbles show up saying the lines from her sheet since I can't get a voice actor.



[Crome]

I feel like adding something new for him.



[Everyone's AI]

Few of them have their difficulty set and most of them don't. It takes long trying to understand Abro's Codes.



[Stages]

More Stages are being added

======================================================================================== =======================================

And More is coming! I'm even making a comic for the update too! I've really done a lot of work lately o.o


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September 21st, 2017, 6:06 pm
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Josephk
Posted by Josephk
August 22nd, 2014, 3:13 pm
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Also there might be an early release for Author Battles V1.2

It might be in like a week or so. Idk

It would still be a beta


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Reader's Comments:

The_Project
Posted by The_Project
August 22nd, 2014, 3:39 pm
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@Josephk: nice.



Josephk
Posted by Josephk
August 22nd, 2014, 4:09 pm
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@.:|CamTro|:.: If there is gonna be a newer version of the character then I'll rename the old one as "Classic".

And his special moves are being weakened due to it being too op.



The_Project
Posted by The_Project
August 22nd, 2014, 4:22 pm
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@Josephk: I'm thinking of making GD V1.2, becasue I have made up a different move set for him.



abro
Posted by abro
August 24th, 2014, 4:51 pm
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um if i can make a suggestion before you release marley for v1.2 ^^' could you temporarily nullify the pause menu o.o
the ai seems to keep pausing the game in the middle of a fight. it's kind of annoying -_-' im going to attempt to fix his ai soon but until then im sure we'll be able play without it, :I



Josephk
Posted by Josephk
August 24th, 2014, 5:15 pm
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@abro: Just put
triggerall = !AILevel

Or if you're using variables then
triggerall = var(*) != *

on the pause command to prevent the AI from doing it.



abro
Posted by abro
August 24th, 2014, 6:01 pm
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@Josephk: That's just it though, for some reason even after I've applied AIlevel to all my commands he's still capable of going into the state must have something
to do with it being a helper, but ill figure it out eventually :I



Josephk
Posted by Josephk
August 24th, 2014, 10:33 pm
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@abro: Huh. Well I don't know how to help you there. I have no experience with making pause screens.



abro
Posted by abro
August 26th, 2014, 1:22 am
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@Josephk: barely anyone in the mugen community does :\ All i really have to go off of are a few characters I was lucky enough to find off chance..



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