Author battles (the video game)

W.I.P Characters' Statuses 2
July 29th, 2015, 1:22 pm

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Long Wall of Texts. Run for your lives!

Josephk
Posted by Josephk
July 29th, 2015, 2:12 pm
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As you can see by the screenshot some characters are finally playable like:






(Prepare yourself)






Vesler:
Even though his attack sheet wasn't complete I managed to add a few more attack moves and super moves for him to do. Some of his attacks can dodge projectiles and attack his foe at the same time (Which is what Gokento was having most trouble with during their fight).
Vesler walks very slow and runs very fast (Like JKTS). He can jump high but only once (Like Lemon) and he can tackle his opponents (Like Crome). His dodging speed and stage run speed is also very fast. He has a total of 3 special moves, all that can make him appear right in front of his opponent before unleashing his fury.

Gokento:
Re-done and ready to rumble. He has a total of 6 super moves but only 5 power levels. He can brutally beat up his foe and end him/her with a super attack. He can shoot projectiles which can get stronger depending on the button order you use.
Gokento walks a slightly slow pace and runs at a medium pace. He can jump at a normal height and double jump too. His dodging speed and stage run speed is slow, but he makes up for it for his fast attacks and brutal power.

Modern CC:
This character was interesting to make along with Classic CC. His fighting range is long and his attack speed is Medium. He can charge up powerful attacks and unleash them either when Standing, Crouching, and in the Air. He can sacrifice some of his powers to take away his opponent's powers, and he only has 1 power level. But he also has a unique mechanic for using five super attacks with only 1 power level and it's called "Spin the Wheel" which means that when he activates his super he'll have a 25% chance on landing on either one of these: Bomb, Super Speed, Dark (Is it?), and MineBlock. Also if his opponent health is less than 20% he'll have a 50% chance of using his Climax (Which won't remove any of his powers for the next round).
His walking speed is medium and his running speed is a quick dash. His jump is the same as Gokento (Just to differ him from Classic) and his dodging speed and stage run speed is medium.

Classic CC:
He's kinda like Modern CC but to land his attacks he must be slightly closer to his opponent. He has 3 power levels and can use his supers without having to do any "Spin the Wheel." He also has another unique mechanic which is a "Speed Bar." It increases everytime you land an attack and empties when it's been filled for too long. His speed and attack strength increases as the bar increases and if it's full, his super move will do maximum damage and some of his attacks will change too.
His walking speed is Slow-Fast and his running speed is a quick dash (like Modern CC but the distance increase as the Speed Bar increase). He can jump a total of 4 times each being slightly higher than the other. His dodging speed is the same as Modern CC and his stage run speed is fast.

Who's next on my to-do list?
Shin Gokento, Night-Kire and then GD.

On my next update I will introduce the major change to the play-style, and upload some characters so you can play as them and tell me your thoughts on how they were.


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Reader's Comments:

SuperScratchkat
Posted by SuperScratchkat
July 29th, 2015, 2:26 pm
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Neat! Thanks for filling in the gaps on Vesler. :>



Josephk
Posted by Josephk
July 29th, 2015, 2:48 pm
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@SuperScratchkat: You're Welcome!



GokentoPower
Posted by GokentoPower
July 31st, 2015, 10:39 am
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Oh my...
how long i've been out?
i can't even use smackjeeves anymore due to my brother watching videos to calm him down...



Josephk
Posted by Josephk
July 31st, 2015, 4:02 pm
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@GokentoPower: I didn't even noticed you left.



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