Author battles (the video game)

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November 15th, 2016, 11:45 am

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abro
Posted by abro
November 15th, 2016, 11:51 am
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Ok guys so I think its a little unkind to keep you out of the loop atm as to have all of the characters on the roster complete will take... Well... A long time. So I'm considering releasing the development version of author battles (glitches, incomplete characters, and all) so to give you guys a much better spot in the creation process.

however in doing this you guys might run into quite a few problems while playing. Originally I was gonna patch as many characters within the next month as possible, finish shadow and release the game with all of the FULLY playable characters. But now I'm thinking it may be better to come to you guys for ideas and whatnot for characters that aren't finished what do you guys think?


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Reader's Comments:

Well, the main question is this:

witswithme
Posted by witswithme
November 15th, 2016, 11:54 am
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@abro: How many characters have you completely coded into the game? If it's only going to take you another month to finish up the remaining characters, I say release what's finished now so that we can test it out, and then when we come across issues, we run them back to you while you continue on the remaining details.



abro
Posted by abro
November 15th, 2016, 12:06 pm
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@witswithme:when it comes to how many are completely finished the number falls to 6

3 at 80%
And 4 at 50%
The rest are pretty unfinished

Overall the roster size is around 21 right now

Somehow my friends have found it pretty easy to play with the roster however seeing as I worked on everyones basic motions first

That sounds like a good idea though so... Maybe give me till tomorrow afternoon to move it to a flashdrive to upload it and ill post the link as soon as possible



GokentoPower
Posted by GokentoPower
November 15th, 2016, 3:29 pm
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...And that should mean i rushed with the sheet for nothing?



abro
Posted by abro
November 15th, 2016, 3:46 pm
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@GokentoPower: weeeeeeelll not exactly. Seeing as all ideas for gokento are laid out in front of me (and are simple enough to code) i could try to throw together as much as popossible tonight before i upload



Josephk
Posted by Josephk
November 15th, 2016, 11:29 pm
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I have a feeling that my characters aren't gonna make an appearance anytime soon.

Honestly I should've put more effort on Josephk than my other characters.



abro
Posted by abro
November 16th, 2016, 12:19 am
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@Josephk:you might be a little surprised tomorrow then hehe, josephk didnt make it yet because tbh most of my work is done offline and i havent re-downloaded his sprites yet

But BH-Kevin, Clyde, Claude, And FS are all returning characters that have at least made it to the special move benchmark



Chunck.co
Posted by Chunck.co
November 16th, 2016, 7:51 am
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@abro: How's my Character doing in devolpment, also just asking is their a tutorial of said coding process~ not needed just asking. *planning to maybe make another battle sheet and another other sheet to fit the new sprites but not at the moment*



Hm.

witswithme
Posted by witswithme
November 16th, 2016, 7:53 am
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@abro: Well, I might update Sans' sheet a bit. Just adding another attack for him, is all.

...And maybe changing his palate a slight tad.



abro
Posted by abro
November 16th, 2016, 9:32 am
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@Chunck.co: my bad chunk ^^', along with Vesler, Normal Kevin, JKTS, and Hale, CCs stuck in coding hell at the moment.. -_-' promise though soon as i have some time ill be starting on these characters its just once i reached the twenty mark i made this "no starting characters till you finish one" rule...

@witswithme: sounds like a plan!

Btw just wanna let everyone know when the dev build is released
Nothing is really final even if a character is 100% if there are any changes at all you want made to your character let me know. Ill be happy to oblige



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