Author battles (the video game)

FS and CC tag team combo (Confusing Team up)
December 13th, 2016, 8:35 am

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Author's Comments:

I had 3 days, so i made 2 tag teams
Posted by
December 13th, 2016, 8:39 am

I dislike snow days but hey i got this done...also sonic and CC both sides of the equation.

On topic of bugs every other person other then chrome and sonic, had pause screen movelist that was bugged and alot fly offscreen during a hype move (connor for example)

FS is an interesting teammate...

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June 23rd, 2018, 1:30 am

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Reader's Comments:

Oh boy, prepare for a wall of text

Posted by Josephk
December 14th, 2016, 12:26 am
Reply Looks promising, just a few problems.

1) I'm not sure if I properly understand this.
FS enters > Both of them Lollygags for a bit > Do some kind of ritual causing stars to fall from the sky > FS throws CC upwards and summon clones > CC teleports back to the ground and fire bones > Both FS and CC command clones to do the rest of work and hides during the time > Clones proceed to do work > Clones leave afterwards > CC and FS returns > End tag team. (Was that right)


2) The clones' choreography/attack scheme is confusing.
Do the clones attack all at once or one at a time? Is the second clone attacking behind the opponent? (Third pose threw me off) Why is the second clone turning around in the last few frames?


3) That command looks like something only the Computer can do.
If I were to attempt it then I would be stuck in either the "Kick State" or the "Focus State" making it difficult to access this move. Abro and I would have to allow free switching between those states in order for this to work but that would break the flow of the game.
If you're suppose to press both Kick and Focus at the exact same time, then put a "+" sign between them next time.


4) Please don't end on Directional Keys. They're only for movements while XYZ|ABC are for attacks and such. Imagine pressing the arrow keys (or WASD or whatever you like to use) to move, crouch or run away, but instead you do an attack. You'd be like 'wtf are the controls broken?'
Just keep it ending on an Attack Button. Makes lives easier for both the player and the programmer. It was difficult enough to get Clyde's "Wall Bounce Special" (Down, Up, Kick) to work since it's suppose to be a ground move, yet Up was pre-programmed to make Clyde jump.

Other than that, I'm quite curious to see how this move will turn out in the game.
Posted by
December 14th, 2016, 8:08 am


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