Author battles (the video game)

Sonic and CC Tag Team (speed team)
December 13th, 2016, 8:39 am

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Their faster together.



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Author's Comments:

The triangle and the super sonic hype like move

Chunck.co
Posted by Chunck.co
December 13th, 2016, 8:42 am
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I hope i made the details right?

I had tons of fun making these two work together...
Hopefully this will work.
Also hopefully FS combo will work


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Reader's Comments:

Prepare for another wall of text

Josephk
Posted by Josephk
December 14th, 2016, 12:47 am
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@Chunck.co: If you plan on having both of these attack choreography, then make the command something different for the second one.

1st Tag Team Combo:
(Fire Back and Forth Across Screen...)
Are they attacking together similiar to the Koopa Bros (From SMBZ) "Super Special Technique" or do they separate after charging? Also are they bouncing off the walls or simply going off camera and returning?

(Fire from top all the wall to bottom back and forth...)
Ok, they're definitely going off camera, else they'll just be teleporting.

(Loops like this from it appearance til end)
I thought he teleports near sonic?


2nd Tag Team combo:
(Sonic Enters Combo by Jumping...)
Ok, a simple introductory. I get it

(Loops like this from it appearance til end)
Wait, is this CC intro or is it just the animation of his spinning attack?

(Tosses/Charge Attack until lands then kicks in front of CC)
So Sonic throws CC into the air and both of them do one last attack?

---------------------------------------------
That's pretty much what I think. Mind keeping the info a little more clear so that we won't make mistakes in the game?

And also, geez! Don't you think CC has enough Tag Team moves. I wouldn't have my characters tag team with strangers unless their somewhat similiar OR knows the other guy for quite a long time.
Lemon and Claude would go together since they love using their blasters.
Clyde and FS would go together since they're both failed clones of the original, Claude and BH Kevin.
Josephk and Claude would go together because, well, they're sort of a crew (Nathan included (He's that goldish colored cat)).

Even if Kevin ever becomes a character, I would probably have him tag team with Marley since he cameo'd in Furthest Adventure.



Chunck.co
Posted by Chunck.co
December 14th, 2016, 7:41 am
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*points to a previous post from abro about tag teams* he stated "As for how many cc therell have to be one for every character combination. Where there isnt a customized combo ill just improvise

Also gokento gimp is free and generally easy to do this type of stuff with. Its what i use for all author battles effects"

yeah, i knew i was off in explainations...The attack for sonic is equalivant to the spin dash attack hype combo but with 2 from previous... and the fs was just two assistant characthers attacking at once at the same time equalivant to how during certain hype techiniques you can activate a combo...the fs combo was one where i didn't know what to do. for example like how i did the Sans and CC combo with two sides not moving but attacking.
Nor really wanted, idk how. if its unlikely okay i didn't really want to do fs...but abro statements can be so odd...and leave different interperations.
the stars are equavelent to V versions of old gokentos weird blasts.

If abro could clearify what he meant that'd be nice



Chunck.co
Posted by Chunck.co
December 14th, 2016, 7:56 am
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RE:@Josephk: About the second combo's buttons the actual other was suppose to be >>Focus button.

and the first is like sonic spin dash he goes of screen returns until he hits the bottom.

the 2nd the intro is just him reacting with a ! then the attack just creates a triangle then ends...

As for FS...again clearity is key sometimes... sometimes abro can be so unclear expecially since he responded to the part about no fs combo.



Josephk
Posted by Josephk
December 14th, 2016, 10:39 am
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@Chunck.co: No FS combo? When did he say that?

Also I've actually experimented with the tag team system once and learnt that I can have have characters default to their HYPER state when used with allies they don't know.

(Example: Don using Blazing River while Sans uses Cyclone Lift simultaneously)

But I assumed that actual tag teams would have a unique attack scheme. Reason why I was raising an eyebrows when I saw so many CC tag team moves.

(Unrelated note: The tag team system was pretty fun to mess around with lol)



Josephk
Posted by Josephk
December 14th, 2016, 10:47 am
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The tag team super works like this.

Character on the stage waits until Ally is near > Both of them do a Hyper/Super/Tag/Whatever Move > Character that used the move tags out and Ally takes over.

Or

Character on the stage dies before ally is near > Ally feels awkward for a bit > Ally takes over.



Chunck.co
Posted by Chunck.co
December 14th, 2016, 11:42 am
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@Josephk: ...bleh. he said:
@Josephk: Right? Hehe ^.^
A part of me is excited to see how theyll look and all
But the other side is like "shit"

As for how many cc therell have to be one for every character combination. Where there isnt a customized combo ill just improvise

Also gokento gimp is free and generally easy to do this type of stuff with. Its what i use for all author battles effects
_____________________________________________
not bleh...XD anyway both sonic combos are equalivant to cc's spin dash/sonics and sonics grab/kicks, etc, cc's spin dash.

FS Combo w/ cc which i was ehhhhhhh about but he stated something different. aka to autocorrect he stated there will have to be one for every characther combination for those not he improvised.
The Attack is made most of his attacks cause he literally only has normal attacks, and shadows. and cc's summon ablity (via how he does a few attacks like box throw)



ITs litterally what you just stated was how they were XD but misunderstading happens

http://author-battles.smackjeeves.com/comics/2364638/gokento-and-cc-combo/


The reason why theirs so many tags is because of how he stated one for every characther available...or something along that line in his responce which i needed clearified XD



abro
Posted by abro
December 14th, 2016, 1:53 pm
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@Chunck.co:

@Josephk:

Probably should try to explain my plans before i tell you guys to do things ^^'

The tag hyper code isn't exactly finished, and I've been busy for awhile so I've been a lil inattentive. But basically all tag hyper initiation will go as follows: the P1 character will throw an attack that *Initiates the tag hyper. After the opening attack the partner comes in and the move continues as customized. Not every character combo neeeeds to have a tag hyper, but having a lot doesn't hurt either. Where there isn't a customized move, there will be a small improvised/simple target combo. Customized tag Hypers are simply an author option.

Clarity is very important when it comes to anything related to hyper rushes as you can see on the new sheet. Try to follow that format with any further attempts and your good to go!

Commands are also very limited as Josephk explained, (why we usually use stuff like D,F,p/B,F,B,F,p) as to not make things so complicated they cant be performed.

the command input also isn't necessary anyway as just with in game special assists, tag Hypers will use the taunt button (specifically B+T)

This Isn't too bad though :/ as long as i can understand the general look of the animation the goal in question will have been achieved.

Probably Should've clarified all this sooner but things are still in the works you know?
Sorry guys ^.^'



Chunck.co
Posted by Chunck.co
December 14th, 2016, 1:56 pm
Reply

I like that idea...:I



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