Author battles (the video game)

Honey and Zaiku Placeholder Patch
March 12th, 2017, 3:04 am

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GAH! Who's that guy with the rabbit avatar!? Oh wait, it's Josephk. WHERE HAVE YOU BEEN!?

Josephk
Posted by Josephk
March 12th, 2017, 3:18 am
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So yea, once upon a time I got bored and thought, "Hey I have some free time, what should I use this for?" Then I decided to use it for fixing various problems that both Honey and Zaiku have.
Link: https://www.mediafire.com/?7k1snslfnsn1n1a

Honey: (Fun-Fact: She could Wall-Jump and do an Air Tackle all along)
o Added a Combo Cut for her Axe Kick.
o Gave her a new Special Move (Down, Back, Kick "Good priority and can dodge certain projectiles")
o Gave her two Hyper Attacks (Forward, Back, Down, Forward, Punch) (Down, Forward, Down, Forward, Punch "Counters blockers")
o Fixed her intro, lose, and win states
o Improved her AI (Don't worry, it's not too different from the others... but watch out for her Axe Kick, she's pretty smart)
o Gave her some victory dialogs.


Zaiku: (Fun-Fact: If you stop on his 5th Punch Combo, the foe will float and be completely vunerable to any follow-ups)
o Added a Combo Cut for his 5th Combo Punch.
o Allegedly fixed a crash where Zaiku stops on his "5th Punch" and follows-up with a "Light Kick" (Altering an already altered yaccels is apparently a bad thing)
o Gave him two Hyper Attacks (Down, Forward, Down, Forward, Punch) (Down, Back, Down, Back Punch)
o Fixed his lose and win states
o Slight tweak to his AI (Very much likely to try and punch you in the face when you're near. Also at low health, he'll start charging at ya)

Probable next fix = Lemon (But that is if I find more free time)
See ya!


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December 10th, 2017, 7:48 pm
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Reader's Comments:

abro
Posted by abro
November 6th, 2017, 4:28 am
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@Josephk: Damn must've forgot to comment on this one well done josephk!

Loved your hyper rush and changes to honey so I kinda fused it with her new version
Now she's complete!

As for Zaiku my irl friend who designed him kinda spazzed when he saw your hyper rush the badassery, was astounding lol as for zaiku's punch loops I reworked his punch and kick combos a while ago so it shouldnt be a problem this time around keep up the good work bro!



Josephk
Posted by Josephk
November 30th, 2017, 5:56 pm
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@abro: It was challenging coming up with a Hyper Rush for Zaiku (had to scrap 3 different hyper moves back then). Glad it worked in the end xD

Can't wait to see how this project turns out in the end



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